<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Magnetic {Classic} Devlog - itch.io</title><link>https://sleepingwillow8.itch.io/magnetic-classic</link><item><guid>https://sleepingwillow8.itch.io/magnetic-classic/devlog/344115/patch-notes-for-magnetic</guid><title>Patch Notes for Magnetic</title><link>https://sleepingwillow8.itch.io/magnetic-classic/devlog/344115/patch-notes-for-magnetic</link><pubDate>Sun, 06 Feb 2022 21:28:48 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Particles :D Particle on Enemy Death (Adds juice to defeating enemies) Particles for push and pull bullets Particles when sprinting (Creates clarity when sprinting versus not) Simplified Hub Area (Org...</p>]]></description></item><item><guid>https://sleepingwillow8.itch.io/magnetic-classic/devlog/274966/design-process-for-magnetic</guid><title>Design Process for Magnetic</title><link>https://sleepingwillow8.itch.io/magnetic-classic/devlog/274966/design-process-for-magnetic</link><pubDate>Sun, 18 Jul 2021 14:28:20 GMT</pubDate><category>devlog</category><description><![CDATA[<p>From the start, I wanted to create a top-down adventure game with a twist, and after contemplating various mechanics, I settled on the magnet mechanic of Magnetic. The mechanic I chose to base the gam...</p>]]></description></item></channel></rss>